H2 Maths Notes (JC 1-2): 3.3) Three-Dimensional Vector Geometry
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Before you revise\ Sketch every 3D configuration with axes labelled. State direction vectors, normal vectors, and parameters clearly to avoid mixing up lines and planes in algebraic working.
Plane Equations
- Vector form: \( \vec{r} = \vec{OA} + s \vec{u} + t \vec{v} \) with non-parallel \( \vec{u}, \vec{v} \).
- Scalar form: \( \vec{n} \cdot (\vec{r} - \vec{OA}) = 0 \) where \( \vec{n} = \vec{u} \times \vec{v} \).
- Cartesian: \( ax + by + cz = d \) obtained by expanding dot product.
Example -- Plane through three points
Points \( A(1, 0, 2) \, B(3, -1, 4) \, C(2, 2, 0) \).
- Direction vectors: \( \vec{AB} = \begin{pmatrix} 2 \ -1 \ 2 \end{pmatrix} \, \vec{AC} = \begin{pmatrix} 1 \ 2 \ -2 \end{pmatrix} \).
- Normal: \( \vec{n} = \vec{AB} \times \vec{AC} = \begin{pmatrix} -2 \ 6 \ 5 \end{pmatrix} \).
- Plane equation: \( -2(x - 1) + 6(y - 0) + 5(z - 2) = 0 \Rightarrow 2x - 6y - 5z + 8 = 0 \).
Intersections
- Line-plane: substitute line equation into plane; solve for parameter to find intersection point.
- Plane-plane: solve simultaneous equations or express intersection line as \( \vec{r} = \vec{OP} + \lambda \vec{d} \) where \( \vec{d} = \vec{n}_1 \times \vec{n}_2 \).
- Line-line: solve parameter system; if no common solution and lines not parallel, they are skew.
Example -- Line-plane intersection
Line \( \vec{r} = \begin{pmatrix} -1 \ 2 \ 3 \end{pmatrix} + \lambda \begin{pmatrix} 2 \ -1 \ 4 \end{pmatrix} \) and plane \( 3x - 2y + z = 7 \).
- Substitute \( x = -1 + 2\lambda \, y = 2 - \lambda \, z = 3 + 4\lambda \).
- Equation: \( 3(-1 + 2\lambda) - 2(2 - \lambda) + (3 + 4\lambda) = 7 \).
- Simplify: \( -3 + 6\lambda - 4 + 2\lambda + 3 + 4\lambda = 7 \) giving \( 12\lambda - 4 = 7 \Rightarrow \lambda = \tfrac{11}{12} \).
- Intersection point: \( \vec{r} = \begin{pmatrix} \tfrac{5}{6} \ \tfrac{13}{12} \ \tfrac{20}{3} \end{pmatrix} \).
Angles Between Lines and Planes
- Angle between two lines: use dot product of direction vectors.
- Angle between line and plane: use complement of angle between line direction and plane normal.
- Angle between planes: use dot product of normals.
Example -- Line-plane angle
Line direction \( \vec{d} = \begin{pmatrix} 1 \ 2 \ -2 \end{pmatrix} \), plane normal \( \vec{n} = \begin{pmatrix} 2 \ -1 \ 2 \end{pmatrix} \). \[ \cos\theta = \frac{\lvert \vec{d} \cdot \vec{n} \rvert}{\lVert \vec{d} \rVert \lVert \vec{n} \rVert} = \frac{\lvert 1\times 2 + 2 \times (-1) + (-2) \times 2 \rvert}{\sqrt{1^2 + 2^2 + (-2)^2} \sqrt{2^2 + (-1)^2 + 2^2}} = \frac{6}{3 \sqrt{9}} = \frac{2}{3}. \] Angle between line and plane is \( 90^\circ - \arccos\bigl( \tfrac{2}{3} \bigr) \).
Distances in 3D
- Point to plane distance: \ \[ d = \frac{\lvert \vec{n} \cdot (\vec{OP} - \vec{OA}) \rvert}{\lVert \vec{n} \rVert}. \]
- Skew lines: find vector between points on each line and resolve perpendicular component using cross product magnitude divided by \( \lVert \vec{d}_1 \times \vec{d}_2 \rVert \).
Geometric Proofs
- To prove points coplanar, show scalar triple product zero or express one vector as combination of others.
- For perpendicularity, show dot product zero between appropriate direction/normal vectors.
- For parallel planes, normals are proportional; for coincidence, also verify one point satisfies both equations.
Calculator Workflow
- Use GC matrix solver for simultaneous equations (plane intersections).
- Store normals and direction vectors to reuse in dot/cross product calculations.
- When solving distances, keep expressions exact; use
sqrt(
only at final stage if decimals required.
Exam Watch Points
- Label all parameters \( \lambda, \mu, s, t \) clearly to avoid confusion.
- State final answers in exact form where possible and include units if the context demands.
- Support algebraic conclusions with geometric language (“The line intersects the plane at…”).
- When planes are perpendicular, state that normals are perpendicular and compute the dot product to confirm.
Quick Revision Checklist
- [ ] Convert between vector/Cartesian forms of planes confidently.
- [ ] Solve line-plane and plane-plane intersections systematically.
- [ ] Compute angles and distances between lines/planes with correct formulae.
- [ ] Justify geometric relationships (parallel, perpendicular, coplanar) with vector reasoning.
Next steps: Begin Topic 4.1 for complex numbers and Argand diagrams.