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Graphical Transformations for IPY3Y4 Math

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24 Aug 2025, 16:00 Z

y = f (x)

NumberTransformationEffect on graph
1y = f (x) + aTranslation of a units along the y-axis
2y = f (x + a)Translation of -a units along the x-axis
3y = af(x)Scaling parallel to y-axis by a factor of a units
4y = -f(ax)Scaling parallel to x-axis by a factor of 1/a units
5y = -f(x)Reflection about the x-axis
6y = f(-x)Reflection about the y-axis

In layman terms: 1) move the graph up or down by a units

2) move the graph right or left by a units

3) multiply all y-coordinate values by a

4) multiply all x-coordinate values by 1/a

5) multiply all y-coordinate values by negative (negative values move up, positive values move down)

6) multiply all x-coordinate values by negative (negative values move to the right, positive values move to the left)

Rule of thumb: translation and scaling of x-axis is inverted, i.e. when you add by a, you move left by a, when you multiply by a, you divide the value by a. for y-axis it works normally

multiple transformations (priority list is to work inside the bracket first and branch out):

NumberTransformationEffects on graph
1y = cf(bx+a) + dAMMA rule (add, multiply x-axis, then multiply, add y-axis)
translation of -a units along the x-axis
scaling parallel to x-axis by factor of 1/b units
scaling parallel to y-axis by a factor of c units
translation of a units along the y-axis

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