H2 Physics Projectile Motion Notes | A-Level 9478

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Q: What does A-Level Physics: 5) Projectile Motion & Energy Guide cover?
A: From free-fall graphs to terminal velocity tricks, this post decodes Section II Topic 5 of the 2026 H2 Physics syllabus for IP students and parents.
TL;DR
Projectile motion = horizontal uniformity + vertical gravity.
Master these two independent components, use the gravitational potential energy change formula for height changes, then layer in air resistance to see why every skydiver eventually hits a speed cap called terminal velocity. Nail these ideas early and Paper 1 MCQs turn into “spot-the-component” games.

Concrete example: how to use this page

For a ball thrown at an angle, horizontal velocity stays constant while vertical velocity changes under gravity. Solve the vertical motion for time first, then use that time in the horizontal motion.

Find neighbouring mechanics chapters and Paper 2 problem sets via our free H2 Physics notes; it strings this topic together with circular motion, collisions, and electromagnetism refreshers.

Route map: choose the projectile method first

This map prevents the two common overreactions: using range formulae before checking the landing height, or using energy when the question needs time and horizontal distance.

Question cueFirst question to askUsually start withTrap to avoid
"angle", "range", "wall", "time of flight"What is independent in each axis?Resolve uu into uxu_x
Chee Wei Jie
Reviewed by
Chee Wei Jie·Academic Advisor (Physics)