IP Physics Notes (Upper Secondary, Year 3-4): 3) Forces
Download printable cheat-sheet (CC-BY 4.0)29 Sep 2025, 00:00 Z
Quick recap -- Treat force as a vector, link weight to gravitational field strength, capture all pushes/pulls in a free-body diagram, and let Newton's laws plus vector resolution tell you whether motion changes.
Force Fundamentals
- A force is a push or pull arising from interaction between bodies. It can change an object's speed, direction, or shape.
- Forces are vectors: they need both magnitude and direction. The SI unit is the newton \( \pu{N} \).
- Typical families you must recognise: weight (gravity), normal contact, friction, tension, upthrust, and applied pulls/pushes.
Mass, Weight & Gravitational Fields
- Mass measures the amount of matter and inertia an object has. It stays constant wherever you go.
- Weight is the gravitational force on that mass. Close to Earth, \( W = mg \).
- Near Earth's surface, use \( g \approx \pu{9.81 m.s-2} \) (round to \( \pu{10 m.s-2} \) for IP estimates).
- Gravitational field strength \( g \) is the force per unit mass \( \left( g = \dfrac{W}{m} \right) \). Its unit \( \pu{N.kg-1} \) is equivalent to \( \pu{m.s-2} \).
Idea | Mass | Weight |
Quantity type | Scalar | Vector |
SI unit | \( \pu{kg} \) | \( \pu{N} \) |
Measurement | Lever/electronic balance | Spring balance / Newton meter |
Variation | Same everywhere | Changes with \( g \) |
Density & Upthrust
- Density links mass and volume: \( \rho = \dfrac{m}{V} \) with \( \rho \) in \( \pu{kg.m-3} \).
- Regular solids: use calipers/rules to measure dimensions, compute volume, and substitute. Irregular solids: submerge in water and take the displaced volume.
- Upthrust equals the weight of displaced fluid. Floating objects adjust until \( \text{weight} = \text{upthrust} \); sinking objects have \( \text{weight} > \text{upthrust} \).
Friction, Drag & Terminal Velocity
- Friction opposes relative motion between surfaces. It arises from microscopic surface roughness.
- Static friction builds up to a limiting value, matching the applied force until motion begins. Kinetic friction remains roughly constant while sliding.
- Air resistance and viscous drag rise with speed. A falling object accelerates until drag equals weight; net force becomes zero and the object travels at terminal velocity.
- Reduce unwanted friction with lubrication, streamlining, or smoother surfaces; increase useful friction with textured materials (e.g., shoe soles, brake pads).
Drawing Free-Body Diagrams
- Isolate the body of interest with a simple outline or dot.
- Mark all external forces as arrows starting on the body. Label each force clearly.
- Show weight vertically downward from the centre of mass.
- Include normal contact forces perpendicular to surfaces, friction along the surface, tension along strings, and thrust along propulsion axes.
- Use separate diagrams for interacting bodies when applying Newton's third law.
Balanced vs Unbalanced Forces
- Equilibrium: vector sum of forces is zero. The object stays at rest or moves at constant velocity (no acceleration).
- Unbalanced forces: resultant \( \neq 0 \), so the object accelerates in the resultant's direction.
- Check equilibrium by resolving forces into perpendicular components (horizontal/vertical or parallel/perpendicular to a slope) and ensuring each component sums to zero.
Newton's Laws Refresher
First Law: Inertia
- An object maintains its state of rest or uniform motion unless acted on by a resultant force.
- Inertia quantifies resistance to changes in motion; more mass means more inertia.
Second Law: Resultant Force
- Resultant force equals mass x acceleration: \( \sum \vec{F} = m \vec{a} \).
- In one dimension, apply the signed form \( F_\text{resultant} = ma \). On slopes, resolve along and perpendicular to the plane before substituting.
- Weight provides a classic proof: \( W = mg \) emerges from this law when the only force causing vertical acceleration is gravity.
Third Law: Action-Reaction Pairs
- For every force object A exerts on object B, object B exerts an equal and opposite force of the same type on object A.
- Action-reaction forces act on different objects. Do not pair weight and normal contact force--they act on one object and balance via equilibrium, not Newton's third law.
Worked Example: Sled with Friction
A ( \pu{12 kg} ) sled is pulled on level ground by a rope at ( 30^\circ ) above the horizontal with a tension of ( \pu{55 N} ). The kinetic friction coefficient is 0.15.
- Resolve tension: horizontal ( T_x = \pu{55 N} \cos 30^\circ = \pu{47.6 N} ), vertical ( T_y = \pu{55 N} \sin 30^\circ = \pu{27.5 N} ).
- Normal reaction: ( R = mg - T_y = \pu{12 kg} \times \pu{9.81 m.s-2} - \pu{27.5 N} \approx \pu{90.2 N} ).
- Friction: ( F_f = 0.15 \times R \approx \pu{13.5 N} ).
- Resultant horizontal force: ( F = T_x - F_f \approx \pu{34.1 N} ).
- Acceleration: ( a = \dfrac{F}{m} \approx \dfrac{34.1}{12} \approx \pu{2.84 m.s-2} ).
Vector Addition & Resolution
- Combine forces graphically (head-to-tail) or analytically via components.
- For perpendicular components \( F_x \) and \( F_y \), the magnitude of the resultant is \( F = \sqrt{F_x^2 + F_y^2} \) and its direction is \( \tan \theta = \dfrac{F_y}{F_x} \).
- Resolving a single force \( F \) at angle \( \theta \) gives \( F_x = F \cos \theta \) and \( F_y = F \sin \theta \). Use this to simplify slope problems and tension networks.
Key Takeaways
- Always start with a free-body diagram and clear force labels.
- Use \( W = mg \) and \( \rho = \dfrac{m}{V} \) to switch between gravitational and density language.
- Decide if forces balance (equilibrium) or not before jumping into \( F = ma \).
- When in doubt, resolve forces into perpendicular components and check that you obey Newton's third-law pairings across bodies, not within a single diagram.